![]() In FSX you can use any aircraft available through the software, but this is not the case for the virtual airlines associated with FSX. Once you complete the first challenge of taking off, progressing through three gates in the sky, and landing, you proceed to navigation for different altitudes, and then begin to practice turns in the next challenge. This interface lets you know the steps necessary to successfully complete each task in a challenge, and lets you know if you deviate from the correct steps of flight. You have an audio coach who gives instructions through the computer speakers or head-set. You have to obey the laws of physics in order to stay in the air, and you must take off, navigate, and land correctly in order to successfully complete a challenge.Īs a player of FSX, you begin by learning how to take off and land in a simple ultralight aircraft. The mechanics of the game include all of the rules of flight. During training sessions, you would also include obstacles that you must navigate through as a system. You can interact with these controls either by using a flight yoke and instrument panel, or by designated buttons on the keyboard. The systems that make up the FSX game are the controls and navigation systems that would be seen in a real aircraft. A screenshot from inside the aircraft, showing how realistic the control panel can appear.
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